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 Magic Spell List

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Dreadalus
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PostSubject: Magic Spell List   Sat Apr 09, 2011 2:02 pm

Attention: when you learn a Spell with a Roman Numeral attached, it will override the spell which came before it, if you had learned that spell.

For easy access, hold down ctrl and F. When the box pops up, type in your class. Hit enter and you'll be able to find your proper list.

Universal List

Spells Level 1-10

_______________________________________________________________________________________________
Name: Translate Script

Type: Self-Telemancy

Description: With this Spell you may translate any writing to your native language

Limitations: This spell does not allow one to understand another language nor does it allow one to speak or write another language. This spell can only translate the script to the caster's native language.

Duration: Not Applicable

Cooldown: Not Applicable
___________________________________________________________________________________________________
Name: Vitalize

Type: Rejuvanative

Description: With this Spell you may bring an unconscious or sleeping character to consciousness

Limitations: This spell does not allow one to bring back the dead or bring a character out of a meditative state or trance. In addition, the spell can not be used on the caster.

Duration: Not Applicable

Cooldown: 2 posts
___________________________________________________________________________________________________
Name: Bubble Breath I

Type: Mystic

Description: With this Spell you may create a transparent field around yourself that contains 2 posts of breathable air for use while under water or surrounded by toxic fumes.

Limitations: This spell does not allow one to cast it on any other but the caster. The 'bubble' can be 'popped' by outside forces.

Duration: 2 posts

Cooldown: 2 posts
___________________________________________________________________________________________________
Name: Magic Blast I

Type: Mystic

Description: Raw magical power is gathered in the palm of the caster and then released against a target. The color is usually representative of the caster's personality.

Limitations: The blast dissipates after 500 yards, the beam is only 6 inches in diameter

Duration: Not Applicable

Cooldown: 1 post
___________________________________________________________________________________________________
Name: Glow

Type: Photomancy

Description: With this Spell you may create a small ball of light that allows you to penetrate darkness within a ten foot radius of the ball. The ball is fixed to an object the caster is holding.

Limitations: The ball cannot float, or be removed from the object it is attached to. The light is very unobtrusive and does not cause damage to light-sensitive eyes

Duration: 5 posts

Cooldown: 1 post
___________________________________________________________________________________________________
Name: Conjure Rope

Type: Matter manipulation

Description: Creates a twenty foot length of rope that can be dispelled when the caster wishes.

Limitations: When the rope is conjured, it is conjured into the caster's hand.

Duration: As long as the Caster wishes

Cooldown: 1 post
___________________________________________________________________________________________________
Name: Jellybean of Awesomeness

Type: Mystic Matter manipulation

Description: Creates a small Jelly bean of any color or flavor that the caster wishes. The Jellybean provides all nutrients necessary for the survival of the one who consumes it.

Limitations: If more than one Jellybean is eaten in a day, it will be excreted in-tact.

Duration: Not Applicable

Cooldown: 3 beans every 1 post
___________________________________________________________________________________________________
Name: Distance Writing

Type: Mystic

Description: You may write any message of 500 words and it will appear on any surface ,no matter how far away, of the caster's choosing, so long as the caster has seen the surface before.

Limitations: None save what has been mentioned in the Description

Duration: The message lasts for 3 posts

Cooldown: 1 post
___________________________________________________________________________________________________
Name: Heal I

Type: Vivomancy

Description: You may heal any single cut or laceration that is 3 inches or shorter. This spell does not remove poison or heal bones.

Limitations: if the cut somehow had added magical properties, the magical properties are left behind. This spell may be used on others as well as the caster.

Duration: Not Applicable

Cooldown: 1 post
___________________________________________________________________________________________________
Name: Magic Shield I

Type: Mystic

Description: A bubble of energy surrounds the caster and protects the caster from physical attacks( this includes fire, wind and lightning)

Limitations: This spell only protects the caster, not anyone standing next to him. This spell does not protect against non-physical attacks (i.e. Telemancer magic, certain Telekinetic magic)

Duration: 1 post

Cooldown: 3 posts
_____________________________________________________________________________________________________

Spells Level 11-20
_______________________________________________________________________________________________
Name: Translate Language

Type: Telemancy

Description: With this Spell you may translate any spoken language to your native language

Limitations: This spell does not allow one to translate his own spoken language into another.

Duration: Not Applicable

Cooldown: Not Applicable
___________________________________________________________________________________________________
Name: Animate I

Type: Mystic

Description: With this Spell you may bring an inanimate object to basic self-awareness, and then order said object to do your bidding.

Limitations: This spell does not allow one to use once living material or create an intelligence beyond that of an animal. In addition, the object in question must weigh less than 500 pounds and must resemble a living creature, whether real or imagined.

Duration: 2 posts

Cooldown: 5 posts
___________________________________________________________________________________________________
Name: Bubble Breath II

Type: Mystic

Description: With this Spell you may create a transparent field around yourself and one other that contains 2 posts of breathable air for use while under water or surrounded by toxic fumes.

Limitations: This spell does not allow one to cast it on any other but the caster and one person standing near to the caster. The 'bubble' can be 'popped' by outside forces.

Duration: 2 posts

Cooldown: 2 posts
___________________________________________________________________________________________________
Name: Magic Blast II

Type: Mystic

Description: Raw magical power is gathered in the palm of the caster and then released against a target. The color is usually representative of the caster's personality.

Limitations: The blast dissipates after 700 yards, the beam is only 12 inches in diameter. It may also be fired as a ball, if so, the ball is 14 inches in diameter and travels for 900 yards.

Duration: Not Applicable

Cooldown: 2 posts
___________________________________________________________________________________________________
Name: Cleanse Water I

Type: Hydromancy

Description: With this spell, one may remove all pollutants of a non-magical nature, from a body of water that does not exceed 1000 cubic miles of water.

Limitations: None other than what is described in the Description.

Duration: Non Applicable

Cooldown: 6 posts
___________________________________________________________________________________________________
Name: Conjure Wall

Type: Matter manipulation

Description: Creates a twenty foot high, twenty feet long, and three feet thick expanse of stone wall. The wall is not made out of the surrounding earth, so it may be made of any stone that the caster desires. The particular aesthetics of the wall are also completely up to the Caster.

Limitations: When the wall is conjured, it is conjured wherever the caster's hands are facing, as though the hands were touching it. It cannot be made where there is existing matter, other than those in a gaseous or liquid state.

Duration: As long as the Caster wishes (or, of course, until it is destroyed by outside forces)

Cooldown: 2 posts
___________________________________________________________________________________________________
Name: Enchantment of Sped Maturity

Type: Geomancy

Description: Speeds up the growth of any plant, by any ratio the caster desires, to any level of development desired.

Limitations: The Caster must be touching the plant in question.

Duration: Not Applicable

Cooldown: 5 posts
___________________________________________________________________________________________________
Name: Repulsion Blast I

Type: Telekinetic

Description: A blast of magical energy is fired from the palm of the Caster's hand that forces away all objects that weigh less than the Caster.

Limitations: This spell does not mean that it can force away chains or other bindings that are holding down an object that would usually meet the criteria. Please use common sense.

Duration: N/A

Cooldown: 3 posts
___________________________________________________________________________________________________
Name: Heal II

Type: Vivomancy

Description: You may heal any three cuts or lacerations that are 7 inches or shorter. This spell does not remove poison or heal bones.

Limitations: if the cut somehow had added magical properties, the magical properties are left behind. This spell may be used on others as well as the caster.

Duration: Not Applicable

Cooldown: 1 post
___________________________________________________________________________________________________
Name: Magic Shield II

Type: Mystic

Description: A bubble of energy surrounds the caster an all those who are standing within a five foot radius of the Caster and protects the them from physical attacks( this includes fire, wind and lightning)

Limitations: This spell does not protect against non-physical attacks (i.e. Telemancer magic, certain Telekinetic magic)

Duration: 1 post

Cooldown: 3 posts
_____________________________________________________________________________________________________


Spells Level 21-30
_______________________________________________________________________________________________
Name: Forced Bilingualism

Type: Telemancy

Description: With this Spell any language spoken within a 30 yard radius of the Caster will be heard as the listener's own native language.

Limitations: This spell does not allow one to talk to animals.

Duration: Not Applicable

Cooldown: Not Applicable
___________________________________________________________________________________________________
Name: Animate II

Type: Mystic

Description: With this Spell you may bring an inanimate object to basic self-awareness, and then order said object to do your bidding. You may also turn drawn or painted creatures into a corporeal state and basic self-awareness and order the creature to do your bidding.

Limitations: This spell does not allow one to use once living material or create an intelligence beyond that of an animal. In addition, the object or painted creature in question must weigh less than 500 pounds and must resemble a living creature, whether real or imagined.

Duration: 3 posts

Cooldown: 5 posts
___________________________________________________________________________________________________
Name: Bubble Breath III

Type: Mystic

Description: With this Spell you may create a transparent field around yourself and all others within a ten foot radius that contains 2 posts of breathable air for use while under water or surrounded by toxic fumes.

Limitations: The 'bubble' can be 'popped' by outside forces.

Duration: 2 posts

Cooldown: 2 posts
___________________________________________________________________________________________________
Name: Magic Blast III

Type: Mystic

Description: Raw magical power is gathered in both palms of the caster and then released against a target. The color is usually representative of the caster's personality. This blast is much more powerful than Magic Blast I or II. It's power still varies on the Caster's magic level.

Limitations: The blasts dissipates after 700 yards, the beam is only 12 inches in diameter. It may also be fired as a ball, if so, the ball is 24 inches in diameter and travels for 1000 yards.

Duration: Not Applicable

Cooldown: 2 posts
___________________________________________________________________________________________________
Name: Cleanse Water II

Type: Hydromancy

Description: With this spell, one may remove all pollutants of a non-magical nature, from a body of water that does not exceed 2000 cubic miles of water.

Limitations: None other than what is described in the Description.

Duration: Non Applicable

Cooldown: 4 posts
___________________________________________________________________________________________________
Name: Teleport

Type: Matter manipulation

Description: Allows the Caster to Teleport to any place that he can see.

Limitations: The Caster cannot use a picture or painting to teleport to a place depicted by the picture or painting

Duration: Not Applicable

Cooldown: 2 posts
___________________________________________________________________________________________________
Name: Enchantment of Strength

Type: Vivomancy

Description: Temporarily triples the Caster's physical strength.

Limitations: none

Duration: 1 post

Cooldown: 4 posts
___________________________________________________________________________________________________
Name: Repulsion Blast II

Type: Telekinetic

Description: A blast of magical energy is fired from the palm of the Caster's hand that forces away all objects that weigh as much as or less than the Caster.

Limitations: This spell does not mean that it can force away chains or other bindings that are holding down an object that would usually meet the criteria. Please use common sense.

Duration: N/A

Cooldown: 2 posts
___________________________________________________________________________________________________
Name: Heal III

Type: Vivomancy

Description: You may heal any cuts or lacerations. This spell does not remove poison or heal bones.

Limitations: if the cut somehow had added magical properties, the magical properties are left behind. This spell may be used on others as well as the caster.

Duration: Not Applicable

Cooldown: 1 post
___________________________________________________________________________________________________
Name: Magic Shield III

Type: Mystic

Description: A bubble of energy surrounds the caster an all those who are standing within a ten foot radius of the Caster and protects the them from physical attacks( this includes fire, wind and lightning)

Limitations: This spell does not protect against non-physical attacks (i.e. Telemancer magic, certain Telekinetic magic)

Duration: 1 post

Cooldown: 2 posts
_____________________________________________________________________________________________________

Spells Level 31-40
_______________________________________________________________________________________________
Name: Ghost eye

Type: Mystic

Description: With this Spell you may see any invisible people or objects, no matter the enchantment.

Limitations: This spell does not allow you to detect them unless you could see them as if they were corporeal. For example, if they were behind a wall, or engulfed in shadow, you would not be able to see them.

Duration: Not Applicable

Cooldown: Not Applicable
___________________________________________________________________________________________________
Name: Perfect Tracking

Type: Mystic

Description: With this Spell the Caster knows where any given person is as long as they have physically touched them in the past 24 hours.

Limitations: After the 24 hour limit is exceeded, the Caster forgets completely were the individual was.

Duration: Not Applicable

Cooldown: Not Applicable
___________________________________________________________________________________________________
Name: Astral Projection

Type: Mystic

Description: With this Spell the Caster may seperate their Soul from their Body without the unfortunate side-effect of death. Their Soul is invisible and intangible. It may also Teleport (as if it had the spell of the same name). The Caster may return to his body whenever he wishes.

Limitations: The Soul can not interact with the world in any way. It may only observe

Duration: up to 6 posts (it may end when the caster wishes)

Cooldown: 5 posts
___________________________________________________________________________________________________
Name: Magic Blast IV

Type: Mystic

Description: Raw magical power is gathered in both palms of the caster and then released against a target. The color is usually representative of the caster's personality. This blast is much more powerful than Magic Blast I or II or III. It's power still varies on the Caster's magic level.

Limitations: The blasts dissipates after 1000 yards, the beam is only 24 inches in diameter. It may also be fired as a ball, if so, the ball is 48 inches in diameter and travels for 10,000 yards.

Duration: Not Applicable

Cooldown: 3 posts
___________________________________________________________________________________________________
Name: Purify

Type: Holy

Description: This Spell allows the Caster to expunge any spirit or demon from possessing any person or thing.

Limitations: The caster cannot exorcise any spirit or demon from himself

Duration: Non Applicable

Cooldown: 2 posts
___________________________________________________________________________________________________
Name: Transmogrify I

Type: Vivomancy

Description: Allows the Caster to change his physical appearance to a great degree.

Limitations: The Caster cannot add mass to his person, or take it away. The Caster cannot change his gender.

Duration: 4 posts

Cooldown: 2 posts
___________________________________________________________________________________________________
Name: Enchantment of Speed

Type: Vivomancy

Description: Temporarily triples the Caster's physical locomotive speed.

Limitations: none

Duration: 1 post

Cooldown: 4 posts
___________________________________________________________________________________________________
Name: Repulsion Blast III

Type: Telekinetic

Description: A blast of magical energy is fired from the palm of the Caster's hand that forces away all objects that weigh up to three times as the Caster.

Limitations: This spell does not mean that it can force away chains or other bindings that are holding down an object that would usually meet the criteria. Please use common sense.

Duration: N/A

Cooldown: 2 posts
___________________________________________________________________________________________________
Name: Ghost knife

Type: Mystic conjuration

Description: The caster creates a 1-foot long knife that can wound intangible beings. The aesthetics of the knife are particular to the Caster.

Limitations: The knife does not allow one to see intangible beings that are also invisible.

Duration: 6 posts

Cooldown: 2 posts
___________________________________________________________________________________________________
Name: Six Rods of Imprisonment

Type: Mystic

Description: Six yellow rods of light fall around an individual of the caster's choice. The rods then expand to create a yellowish transparent hexagonal prison of energy. the person is then trapped within until the prison dissapates. ( they cannot teleport out)

Limitations: The Rods can only imprison someone of human size or smaller. It cannot trap a giant-sized creature. intangible creatures can still pass through it.

Duration: 3 posts

Cooldown: 3 posts
_____________________________________________________________________________________________________

Spells Level 42-50
_______________________________________________________________________________________________
Name: Ghost Hand

Type: Mystic

Description: With this Spell you create an extendable bluish hand over your own. You may extend this Ghostly hand for 100 feet, and make it 10 times larger than your own hand. This hand can lift objects weighing up to 500 pounds.

Limitations: None

Duration: 1 post

Cooldown: 2 posts
___________________________________________________________________________________________________
Name: Disenchant

Type: Mystic

Description: You may absolve any enchantment placed on an object or person.

Limitations: you may not disenchant places.

Duration: Not Applicable

Cooldown: Not Applicable
___________________________________________________________________________________________________
Name: Binding Lips

Type: Mystic

Description: With this spell, the Caster takes away another person's ability to speak. ( Incidentally, that means they cannot use any of their special abilities)

Limitations: The person can still use magic, as you do not need to speak to cast.

Duration: 4 posts

Cooldown: 9 posts
___________________________________________________________________________________________________
Name: Magic Blast V

Type: Mystic

Description: Raw magical power is gathered in both palms of the caster and then released against a target. The color is usually representative of the caster's personality. This blast is much more powerful than Magic Blast I or II or III or IV. It's power still varies on the Caster's magic level.

Limitations: The blasts dissipates after 2000 yards, the beam is only 30 inches in diameter. It may also be fired as a ball, if so, the ball is 50 inches in diameter and travels for 20,000 yards.

Duration: Not Applicable

Cooldown: 5 posts
___________________________________________________________________________________________________
Name: Raise Skeleton

Type: Necromancy

Description: This Spell allows the Caster to bring a soul back to the physical remains that it left behind, or more specifically the Skeleton. The person may ask the skeleton any question, and the skeleton may answer to the best of his abiltiy.

Limitations: The caster cannot control the Skeleton.

Duration: 1 post

Cooldown: 5 posts
___________________________________________________________________________________________________
Name: Transmogrify II

Type: Vivomancy

Description: Allows the Caster to change his physical appearance to a great degree.

Limitations: The Caster cannot add mass to his person, or take it away.

Duration: 4 posts

Cooldown: 2 posts
___________________________________________________________________________________________________
Name: Enchantment of Perception

Type: Vivomancy

Description: Temporarily gives the caster extreme telescopic vision. Allowing him to see vast distances.

Limitations: the Caster may only see 3 miles away.

Duration: 1 post

Cooldown: 4 posts
___________________________________________________________________________________________________
Name: Overwhelming Fear

Type: Telemancy

Description: This spell paralyzes a person of the caster's choice with fear for a limited time.

Limitations: If someone is immune to fear they are immune to this paralysis.

Duration: 2 posts

Cooldown: 7 posts
___________________________________________________________________________________________________
Name: Banishment

Type: Mystic

Description: causes an object to cease existing.

Limitations: The Caster can only banish objects which are equal (in weight) to their Magic level times 100, or less.

Duration: N/A

Cooldown: 5 posts
___________________________________________________________________________________________________
Name: 12 Rods of Imprisonment

Type: Mystic

Description: 12 yellow rods of light fall around an individual of the caster's choice. The rods then expand to create a yellowish transparent hexagonal prison of energy. the person is then trapped within until the prison dissipates. ( they cannot teleport out) the rods transform themselves to accommodate incredibly large beings.

Limitations: intangible creatures can still pass through it.

Duration: 5 posts

Cooldown: 3 posts
_____________________________________________________________________________________________________



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PostSubject: Re: Magic Spell List   Tue Apr 12, 2011 8:19 pm

Telekinetic List

Spells Level 1-10
_______________________________________________________________________________________________
Name: Start Fire

Type: Telekinetic

Description: With this Spell you may start a fire on a flammable surface that is 10 feet away or less.

Limitations: This spell does not allow one set a person on fire. The Caster cannot control the flames.

Duration: Not Applicable

Cooldown: 3 posts
___________________________________________________________________________________________________
Name: Force Field I

Type: Telekinetic

Description: With this Spell you may create a force field around you and all those surrounding you within 15 feet. The force field protects you all from toxic fumes, and other physical dangers.

Limitations: this spell will break if a higher level opponent attacks it.

Duration: 2 post

Cooldown: 2 posts
___________________________________________________________________________________________________
Name: Float

Type: Telekinetic

Description: With this Spell you may float down from high places without dieing.

Limitations: you cannot fly or jump any higher than normal.

Duration: N/A

Cooldown: 3 posts
___________________________________________________________________________________________________
Name: Psychic blast I

Type: Telekinetic

Description: Raw psychic power is fired from the forehead. Its power is concussive, and it can catapult objects weighing 500 pounds or less.

Limitations: An individual which has 3 or more levels than the Caster is immune to the attack.

Duration: Not Applicable

Cooldown: 1 post
___________________________________________________________________________________________________
Name:

Type:

Description:

Limitations:

Duration:

Cooldown:
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Name:

Type:

Description:

Limitations:

Duration:

Cooldown:
___________________________________________________________________________________________________
Name:

Type:

Description:

Limitations:

Duration:

Cooldown:
___________________________________________________________________________________________________
Name:

Type:

Description:

Limitations:

Duration:

Cooldown:
___________________________________________________________________________________________________
Name:

Type:

Description:

Limitations:

Duration:

Cooldown:
___________________________________________________________________________________________________
Name:

Type:

Description:

Limitations:

Duration:

Cooldown:

Spells Level 11-20

Spells Level 21-30

Spells Level 31-40

Spells Level 42-50


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PostSubject: Re: Magic Spell List   Tue Apr 12, 2011 8:25 pm

Vivomancy List

Spells Level 1-10

Spells Level 11-20

Spells Level 21-30

Spells Level 31-40

Spells Level 42-50


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PostSubject: Re: Magic Spell List   Tue Apr 12, 2011 8:27 pm

Necromancy List

Spells Level 1-10

Spells Level 11-20

Spells Level 21-30

Spells Level 31-40

Spells Level 42-50


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PostSubject: Re: Magic Spell List   Tue Apr 12, 2011 8:35 pm

Photomancy List

Spells Level 1-10

Spells Level 11-20

Spells Level 21-30

Spells Level 31-40

Spells Level 42-50


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PostSubject: Re: Magic Spell List   Tue Apr 12, 2011 8:35 pm

Hydromancy List

Spells Level 1-10

Spells Level 11-20

Spells Level 21-30

Spells Level 31-40

Spells Level 42-50


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PostSubject: Re: Magic Spell List   Tue Apr 12, 2011 8:42 pm

Pyromancy List

Spells Level 1-10

Spells Level 11-20

Spells Level 21-30

Spells Level 31-40

Spells Level 42-50


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PostSubject: Re: Magic Spell List   Tue Apr 12, 2011 8:52 pm

Geomancy List

Spells Level 1-10

Spells Level 11-20

Spells Level 21-30

Spells Level 31-40

Spells Level 42-50


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PostSubject: Re: Magic Spell List   Tue Apr 12, 2011 8:52 pm

Areomancy List

Spells Level 1-10

Spells Level 11-20

Spells Level 21-30

Spells Level 31-40

Spells Level 42-50


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PostSubject: Re: Magic Spell List   Wed Apr 13, 2011 2:57 pm

Chronomancy List

Spells Level 1-10

Spells Level 11-20

Spells Level 21-30

Spells Level 31-40

Spells Level 42-50


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PostSubject: Re: Magic Spell List   Wed Apr 13, 2011 2:58 pm

Telemancy List


Spells Level 1-10

Spells Level 11-20

Spells Level 21-30

Spells Level 31-40

Spells Level 42-50


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PostSubject: Re: Magic Spell List   Wed Apr 13, 2011 3:08 pm

Swordspell List


Spells Level 1-10

Spells Level 11-20

Spells Level 21-30

Spells Level 31-40

Spells Level 42-50
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